Special: Entities that cannot be damaged, or do not have a line of sight to the end barrel that is unobstructed by solid blocks cannot be targeted, but will stay targeted as long as alt ability is held down.Maximum Acquisition Distance: 2 tiles from aim cursor.Energy Usage: 37.5 energy per target marked.Description: While alt ability button is held down, acquires targets near aim cursor when button is released, fires a projectile that ricochets through all marked targets if it hits one of them, ignoring any obstacles in it's path.Special: Enemies with less than 5 max health or that have special status immunity cannot be inflicted with Death Bomb status.Effect: If target dies while this status is active, they explode, dealing 100% of max health as damage.Projectile Knockback: 10 (weak knockback).Description: Fires a dart which inflicts an elemental death bomb status effect on an enemy, priming it to explode when it dies.Description: Shines a light in the direction of aim.Description: Fires special projectiles which explode on contact.Description: Fires special projectiles which pierce through enemies.Description: Fires special projectiles which bounce off of surfaces.Uncommon sniper rifles inflict status effects only with special attacks, but rare sniper rifles inflict status effects with all attacks. Uncommon and Rare weapons have an assigned elemental damage type. Those that do, such as some Bandits, use the NPC Sniper Rifle, which has the following base statistics: Most NPCs, hostile or otherwise, do not use sniper rifles. Knockback Power: 10-30 (weak to strong knockback).Fire Time: 0.5-1.5 seconds between attacks (approx.Energy Usage: 21-24 energy per second (Common), 22.5-25.5 energy per second (Uncommon/Rare).Base DPS: 7.0-8.0 health per second (Common), 7.5-8.5 health per second (Uncommon/Rare).Common Sniper Rifles will shoot bullets, while uncommon and rare Sniper Rifles shoot elemental plasma type projectiles. Sniper Rifle is a two-handed procedurally generated rifle weapon model.
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